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![]() When you are in an online match and the timer counts down to 0 you cannot observe other players. ![]() Venice – This ledge slows you down immensely, typically always puts you into a boardslide grind. School – When you dropdown on this ledge using R2, you should drop onto the ledge but instead you fall through it. #Thug 2 pc broken special full#Warehouse – At spawn if you go up the quarterpipe with full stats and attempt to land a 900 you will bail.ĭowntown – The kickers designed to let you wallride up to the wall are grindable and you mostly grind them instead of wallriding.ĭowntown – When you ollie and grind this ledge the field of view rapidly changes. #Thug 2 pc broken special manual#Players will try to manual quickly to ensure they won’t lose their combo but this actually breaks it instead if you do it before reverting. When you’re in a combo and you decide to revert, your combo will break if you attempt to rush the manual input. If you do a left+down grab, and then a right+down grab while in the air you will do a special grab trick that is bound to left+right grab. I was told the sensitivity of the tricks executing had improved, however, there’s still an easy way to reproduce instances where you will execute a special trick when it shouldn’t happen. Special trick inputs are still being executed unintentionally. On a side note, some direct input controllers (playstation 2 controllers) have issues with rebinding the directional controls like dpad / analog. I have tested this with multiple controllers and different adapters. This is great but the controls do not save on exit must be rebinded every time on launch. Users that have a controller thankfully have the option to rebind controls in the game if the game doesnt properly set the controls or if they have preferred tendencies. You will do a double trick input + an addition trick and the additional trick’s timing is delayed and happens way later after the first trick causing you to bail.Ĭontroller rebinding does not save on game exit. I’ll post a video showing soon.ĭouble tap flip/grab tricks are delayed and make you bail.This happens frequently when skating around. #Thug 2 pc broken special manuals#This means special manuals are at a big disadvantage over other special tricks because of points, such as special grabs or air tricks. The issue is you hardly ever reap the benefits of special manuals, or even see it as part of your combo chain in the trick string if you connect a grind soon enough. Special manuals take an abnormal amount of time to activate in the trick-string. You are unable to do this because the game automatically does an up/forward input for you as soon as you load in, and allows you to begin skating. This is important to fix for speedrunning due to a few levels requiring you to quickturn immediately which requires a down input to start. Pressing the down directional button immediately into loading into a level will put you in a manual state. Former players and newer ones will instinctively hold down their ollie button to begin skating when they load into the level, but doing so too early puts them in an awkward state. If you hold ollie before the game lets you to take control of your skater, your skater does not respond until you release and re-input the control. #Thug 2 pc broken special Offline#It’s largely inconsistent and in some specific offline modes will not reflect the down+ollie toggle at all. ![]() If you play online it looks like the toggle will reflect the default ollie/jump to wallplant control, even if down+ollie is enabled, though in some levels it will work fine. Wallplant input change does not work outside of Skate Tours.Īt first I assumed this was a broken toggle but after playing in all the modes it appears that the toggle will work sometimes, but mostly not.
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